Rad Prototypes: Ragnaroket and Masterpuppet Theatre

Nick here!

Last month, Louis and I were contracted by TAG co-director Bart Simon and GRAND NCE to come up with two game prototypes that explored different ways of using gestures to interact with games and other players. You can read all about the two prototypes that we made over on the Critical Hit blog. I'm also excited to reveal that we have recently joined Microsoft's ID@Xbox program. We'll have more news about that in the future, but for now you can sit back and read a bit about our game making processes.

Also, if you're in Montreal, come by next week's Mount Royal Games Society Craft Meetup where we'll be demoing and talking about Masterpuppet Theatre. More info here.

Part 1: Ragnaroket